![]() ![]() totally new explosion, engine and missile/torpedo trail effects. replaced some of the NPC weapons and effects. Gunbots that replace normal drones in Flock COLs. DN siege platforms (DN based enormous satellites that have a single siege weapon mount to deal with enemy DNs and DOOMSTARS). CR drone platforms (pre-ANY versions that use unique models. These weapons could be either heavy beams, projectors or 3-barrelled versions of normal large weapons). CR beam platforms (CR based platforms with heavy weapons mounted on a huge turret. ![]() new sections (CR fixed mount comsections that use spinal mounts as main weapons, DE repair and salvage ships for earlier tech salvaging, DOOMSTAR - huge DN based ships acting as flagships and siege weapon platforms). Cruiser police carriers that can carry 3-4 police gunships of different types. gunships as police cutters (small one-section ships with good speed and mobility). new human ship models (all human models, except stations, were replaced). great number of new weapons (including 3-barrelled versions of large weapons, heavy beams and torpedo launchers for projector mounts, 4 new siege weapons such as plasma annihilator and stellar converter, new missile-like torpedoes and many other). increased research times (by almost 4-5 times!). Please read carefully this post especially NOTEs! This may prevent misunderstandings and other problems with suggestions, advices and requests for using mod`s data. This mod was primarily intended to replace older human ship models with new ones, but during development many other things were changed and added. ![]()
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